#pragma once

#include "object/worldobject.h"

class Map;
namespace battle::object
{

	class GameObject : public battle::object::WorldObject
	{
	public:
		virtual void DeleteFromDB() {};
		bool LoadFromDB(unsigned int guid, Map* map) { return true; };
		bool isSpawnedByDefault() const { return false; }
		void SetRespawnTime(time_t respawn) {}
		unsigned int GetRespawnDelay() const { return 0; }
	};

}
